World Household/Indoor Leisure Facilities Market 2022 to 2031

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World Household Or Indoor Leisure Facilities Market

Global Family Or Indoor Entertainment Centers Market

World Household Or Indoor Leisure Facilities Market

Dublin, Jan. 25, 2023 (GLOBE NEWSWIRE) — The “Family/Indoor Entertainment Centers Global Market Report 2022” report has been added to ResearchAndMarkets.com’s providing.

This report supplies strategists, entrepreneurs and senior administration with the essential info they should assess the worldwide household/indoor leisure facilities market.

The worldwide household or indoor leisure facilities market is anticipated to develop from $21.51 billion in 2021 to $24.24 billion in 2022 at a compound annual progress fee (CAGR) of 12.7%. The household or indoor leisure facilities market is anticipated to develop to $39.36 billion in 2026 at a compound annual progress fee (CAGR) of 12.9%.

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Main gamers within the household/indoor leisure facilities market are Cinergy Leisure Group, CEC Leisure Inc, Dave & Buster’s Inc, Enjoyable Metropolis, Funriders Leisure & Amusement, KidZania, Fortunate Strike Leisure LLC, Scene75 Leisure Facilities, Smaaash, The Walt Disney Firm, Bandai Namco Leisure, Legoland Discovery Centre, Nickelodeon Universe, Timezone World, Major Occasion Leisure, Tenpin Ltd, Bowlero Company, Toy City, Ferrari World, Mr Gatti’s Pizza, Bowlmor AMF, SeaWorld Leisure Inc, iPlay America, and Amoeba Providers.

The household or indoor leisure facilities (FEC) market consists of gross sales of household or indoor leisure facilities and associated companies by entities (organizations, sole merchants, and partnerships) which are used for the leisure leisure of kids and households.

Household/indoor leisure facilities confer with small-scale amusement parks marketed towards households with babies or youngsters. Household or indoor leisure facilities (FEC) entertain their guests by providing varied companies like arcade video games, aggressive actions, thrill rides, gaming zones, bowling alleys, and others.

The totally different exercise areas in household/indoor leisure facilities embody arcade studios, AR and VR gaming zones, bodily play actions, talent/competitors video games, and different exercise areas. Arcade studios confer with a spot in which you’ll be able to pay to play video games on machines.

The varied facility measurement of household/indoor leisure facilities embody as much as 5,000 sq ft, 5,001 to 10,000 sq ft, 10,001 to twenty,000 sq ft, 20,001 to 40,000 sq ft, 1 to 10 acres, 10 to 30 acres, over 30 acres. The income supply of household/indoor leisure facilities embody entry charges and ticket gross sales, meals and drinks, merchandising; commercial, and different sources which are visited by households with youngsters (0-8), households with youngsters (9-12), youngsters (13-19), younger adults (20-25), and adults (aged 25+).

North America was the biggest area within the household/indoor leisure facilities market in 2021. The areas coated within the household/indoor leisure facilities market report are Asia-Pacific, Western Europe, Japanese Europe, North America, South America, Center East and Africa.

The rising inclination of the younger inhabitants in the direction of cell gaming is anticipated to propel the expansion of the household or indoor leisure facilities market. Cellular gaming refers back to the video games which are performed on a transportable gadget with quick access. Household indoor leisure facilities provide cell video games with the very best choices for the youthful folks, in consequence, the rising inclination towards cell gaming will increase the demand for household or indoor leisure facilities market.

For example, in March 2021, in accordance with The Journal of Pediatrics, a US-based journal report, youngsters and youth are spending most of their time taking part in cell video games that’s of a median of 20 hours per week and roughly 50% of the worldwide gaming is of cell gaming. Subsequently, the rising inclination of the younger inhabitants in the direction of cell gaming is anticipated to spice up demand for household or indoor leisure facilities throughout the forecast interval.

The opening of recent indoor amusement parks with distinctive amenities is a key pattern gaining reputation within the household or indoor leisure facilities (FEC) market. Many corporations working within the household or indoor leisure facilities market seeking to open new indoor amusement parks to strengthen their place within the household or indoor leisure facilities market.

In April 2022, Dave & Buster’s, a US-based household leisure firm, acquired Major Occasion for a deal quantity of $835 million. The acquisition will add to Major Occasion’s massive chain of household leisure facilities unfold in 50 places in the US, which is a big increase to the corporate. Major Occasion is a US-based household leisure firm.

The nations coated within the household/indoor leisure facilities market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA.

Report Attribute

Particulars

No. of Pages

175

Forecast Interval

2022 – 2026

Estimated Market Worth (USD) in 2022

$24.24 billion

Forecasted Market Worth (USD) by 2026

$39.36 billion

Compound Annual Development Price

12.9%

Areas Lined

World

Key Subjects Lined:

1. Government Abstract

2. Household/Indoor Leisure Facilities Market Traits

3. Household/Indoor Leisure Facilities Market Tendencies And Methods

4. Impression Of COVID-19 On Household/Indoor Leisure Facilities

5. Household/Indoor Leisure Facilities Market Dimension And Development
5.1. World Household/Indoor Leisure Facilities Historic Market, 2016-2021, $ Billion
5.1.1. Drivers Of The Market
5.1.2. Restraints On The Market
5.2. World Household/Indoor Leisure Facilities Forecast Market, 2021-2026F, 2031F, $ Billion
5.2.1. Drivers Of The Market
5.2.2. Restraints On the Market

6. Household/Indoor Leisure Facilities Market Segmentation
6.1. World Household/Indoor Leisure Facilities Market, Segmentation By Exercise space, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

  • Arcade Studios

  • AR and VR Gaming Zones

  • Bodily Play Actions

  • Ability/Competitors Video games

  • Different Exercise Areas

6.2. World Household/Indoor Leisure Facilities Market, Segmentation By Facility Dimension, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

5,001 to 10,000 sq ft
10,001 to twenty,000 sq ft
20,001 to 40,000 sq ft

  • 1 to 10 Acres

  • 10 to 30 Acres

  • Over 30 Acres

6.3. World Household/Indoor Leisure Facilities Market, Segmentation By Income Supply, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

6.4. World Household/Indoor Leisure Facilities Market, Segmentation By Customer, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

7. Household/Indoor Leisure Facilities Market Regional And Nation Evaluation
7.1. World Household/Indoor Leisure Facilities Market, Break up By Area, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
7.2. World Household/Indoor Leisure Facilities Market, Break up By Nation, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

For extra details about this report go to https://www.researchandmarkets.com/r/rhuaxx

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